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Best Practice for Skin SSS Maps?

Posted: Sun Oct 27, 2019 11:29 pm
by blastframe
Hello,
I'm trying to control which parts of my human model get subsurface scattering (namely the nose and ears).

The closest I've gotten is using a map that only has red color for the nose and ears in the Transmission Channel. Here are my map and my Scattering Medium Channel:
Color Map
Color Map
Scattering Medium Settings
Scattering Medium Settings
The result, however, is barely noticeable in the beauty pass unless I really increasing the light's power, overexposing everything else in the scene.
Main Pass
Main Pass
Transmission Pass
Transmission Pass
Is there a better way of doing this? I'd like to be able to see subsurface scattering happening at a lower light power if possible.

Thank you!