Octane crash issue when using some textures
Posted: Fri Oct 25, 2019 10:45 am
Hello. From time to time, I have crashes because of the way octane reads some images (in any case, as I understand it for now). Bugreport in the attachment. If you save the image, or just rename it, the octane reads the image wonderfully. But if you immediately rename it back, then the bug returns, and there are no invalid characters in the name.
Now I have crashes when using the texture with the name "rock-02_200cm_color_8k", and
"rock-02_200cm_color_8k_1" [in same folder] - no problem
"rock-02_200cm_color_8k_copy" [in same folder] - no problem
if you rename the copy back to the original - crashes.
Everything would be fine, re-saving is often not a problem, but the inconstancy of this error from time to time causes some concern.
I would be very grateful if someone would suggest a solution, because in other way if you rename textures in libraries every time, the paths will break in other projects.
Now I have crashes when using the texture with the name "rock-02_200cm_color_8k", and
"rock-02_200cm_color_8k_1" [in same folder] - no problem
"rock-02_200cm_color_8k_copy" [in same folder] - no problem
if you rename the copy back to the original - crashes.
Everything would be fine, re-saving is often not a problem, but the inconstancy of this error from time to time causes some concern.
I would be very grateful if someone would suggest a solution, because in other way if you rename textures in libraries every time, the paths will break in other projects.