Objects inside glass visibility problem
Posted: Fri Oct 25, 2019 3:15 am
Hello all,
I'm working on a rather complex scene, which heart is inside a sort of bloc containing 3 panes of glass. In the scene (inside the bloc) I had to put an additional light and a light blocker for precise lighting, but of course they shouldn't be visible. So for the light I put Opacity = 0 in Octane light tag and for the light blocker which is a simple plane with matte black material, I put an Octane tag with unchecking "Camera visibility".
I did this without the glass panes while working, to see precisely what I was doing and it was working fine, light and light blocker are hidden in render.
But as soon as I display the glass panes again light and light blocker appear back ! So it seems that camera visibility in Octane tag and Opacity in light settings don't work when objects are inside or behind some glass. (My glass mesh and material are triple checked and fine, no problem there).
My scene is in pathtracing, but it's the same in directlighting or PMC.
Is there any workaround ?
Thank you in advance for your help.
I'm working on a rather complex scene, which heart is inside a sort of bloc containing 3 panes of glass. In the scene (inside the bloc) I had to put an additional light and a light blocker for precise lighting, but of course they shouldn't be visible. So for the light I put Opacity = 0 in Octane light tag and for the light blocker which is a simple plane with matte black material, I put an Octane tag with unchecking "Camera visibility".
I did this without the glass panes while working, to see precisely what I was doing and it was working fine, light and light blocker are hidden in render.
But as soon as I display the glass panes again light and light blocker appear back ! So it seems that camera visibility in Octane tag and Opacity in light settings don't work when objects are inside or behind some glass. (My glass mesh and material are triple checked and fine, no problem there).
My scene is in pathtracing, but it's the same in directlighting or PMC.
Is there any workaround ?
Thank you in advance for your help.