Page 1 of 1

E_Cycles with already RTX support or Octane?

Posted: Wed Oct 16, 2019 10:31 pm
by davorin
Good evening (o;

I am pretty sure many have heard of the E_Cycles spin-off with RTX support from Mathieu...

As I don't have the RTX build, but just the regular build, I would like to know if some users here have some performance comparison between Octane and E_Cycles...


My current subscription runs out by December 6th and haven't decided which renderer to pick after that...

E_Cycles already shows some RTX RT core performance boost...where as Octane still haven't released anything yet...

Re: E_Cycles with already RTX support or Octane?

Posted: Thu Oct 17, 2019 11:39 am
by J.C
There is Standalone build with RTX support already:
viewtopic.php?f=33&t=72386

In some scenes there is no speed increase and in some eg with lots of instances like trees it's 2-3 times faster.
I simple scenes with few objects or interior scenes I haven't noticed any speed increase.

More info is here:
viewtopic.php?f=7&t=71067

Re: E_Cycles with already RTX support or Octane?

Posted: Sat Oct 19, 2019 12:58 pm
by linograndiotoy
davorin wrote:Good evening (o;

I am pretty sure many have heard of the E_Cycles spin-off with RTX support from Mathieu...

As I don't have the RTX build, but just the regular build, I would like to know if some users here have some performance comparison between Octane and E_Cycles...


My current subscription runs out by December 6th and haven't decided which renderer to pick after that...

E_Cycles already shows some RTX RT core performance boost...where as Octane still haven't released anything yet...
Octane for Blender will take advantage of RTX acceleration as soon as 2019.2 version of the core will be integrated. My feeling is that we'll see a very first implementation as soon as Blender 2.81 will be officially released.
Right now we're concentrated on Octane 2019.1.2 for Blender 2.8, still in beta.