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Batch render takes longer rendering
Posted: Sat Oct 12, 2019 5:42 pm
by InsertCoinRender
I've noticed that batch render in maya is taking much more time to render than a single render in render view.
When i render a single frame to check light and materials the render last 10 seconds but when i render the animation in batch render it takes 3 minutes each frame.
I have turn on "All available slaves for batch" in Additional Octane Render Settings but this is not that much help.
Why is this happening, maybe cause of the render elementes? (I just have zDepth and couple of masks)
Neither can use render sequence in Octane.
Is there a way to fix this?
Thank you guys
Re: Batch render takes longer rendering
Posted: Mon Oct 14, 2019 7:26 am
by bepeg4d
Hi,
which plugin, and Octane version are you using?
ciao Beppe
Re: Batch render takes longer rendering
Posted: Tue Oct 15, 2019 8:13 pm
by InsertCoinRender
bepeg4d wrote:Hi,
which plugin, and Octane version are you using?
ciao Beppe
Hi bepe!
I am currently with Octane 4.05 for Maya 2017
Re: Batch render takes longer rendering
Posted: Thu Oct 17, 2019 4:51 am
by BK
InsertCoinRender wrote:bepeg4d wrote:Hi,
which plugin, and Octane version are you using?
ciao Beppe
Hi bepe!
I am currently with Octane 4.05 for Maya 2017
Hi InsertCoinRender,
Thank you so much for the post.
Would you please let us know the Hardware configs of your workstation?
Also, is it Commandline Batchrender or Batch render from Maya GUI?
The IPR render has different rendering methods comparing to Batch render. Or is it a Render current frame command taking 10 sec.
If you would like to render the image quicker then please try using the
Frames to Pre-cache feature.
It would take a while to translate your scene but it will render the images much faster.
P.S, the Frames to pre-cache may need a GPU with large capacity NVRAM. And our developer has added the Interactive Render sequence feature in OFM 2019.1.x-15.xx
Cheers
Re: Batch render takes longer rendering
Posted: Fri Oct 18, 2019 5:40 pm
by InsertCoinRender
BK wrote:InsertCoinRender wrote:bepeg4d wrote:Hi,
which plugin, and Octane version are you using?
ciao Beppe
Hi bepe!
I am currently with Octane 4.05 for Maya 2017
Hi InsertCoinRender,
Thank you so much for the post.
Would you please let us know the Hardware configs of your workstation?
Also, is it Commandline Batchrender or Batch render from Maya GUI?
The IPR render has different rendering methods comparing to Batch render. Or is it a Render current frame command taking 10 sec.
If you would like to render the image quicker then please try using the
Frames to Pre-cache feature.
It would take a while to translate your scene but it will render the images much faster.
P.S, the Frames to pre-cache may need a GPU with large capacity NVRAM. And our developer has added the Interactive Render sequence feature in OFM 2019.1.x-15.xx
Cheers
Hi BK!,
This is my configuration:
Intel Xeon CPU E5-2680 2.70 GHz (2 processors)
NVIDIA GeForce GTX TITAN (x 8 GPU)
128 GB RAM
It's the batch render from Maya GUI.
The 10 seconds render is from render current frame button.
I will try the pre cache option and will let you know as well as the OFM 2019.1.x-15
Thank you!
Re: Batch render takes longer rendering
Posted: Wed Oct 23, 2019 1:22 am
by BK
Hi BK!,
This is my configuration:
Intel Xeon CPU E5-2680 2.70 GHz (2 processors)
NVIDIA GeForce GTX TITAN (x 8 GPU)
128 GB RAM
It's the batch render from Maya GUI.
The 10 seconds render is from render current frame button.
I will try the pre cache option and will let you know as well as the OFM 2019.1.x-15
Thank you!
Hi InsertCoinRender,
Thank you so much for the system specs.
Also, please try to enable the Verbose mode checkbox to see the scene translation/rendering timings in a log for both modes [ Batch render and Render current frame commands ].
You would clearly see that the RENDERING time is the same, but the TRANSLATION time is the one that makes the difference (because the scene is cached in IPR/Render current frame mode).
If you will set the HDR image type in the global settings before starting the IPR, and will switch the frame during IPR rendering (not just start the IPR, but switch to completely different frame while the IPR is running) when the "frames to pre-cache" is DISABLED - you'll see the IPR rendering is taking longer too, because the scene re-translation is taking place. But it will be anyway FASTER than batch-rendering because it does not spend any time to SAVE THE IMAGES' files to a disk, which may take A LOT of time in batch mode, especially when several passes are saved.
Hope you will find this useful.
cheers
Re: Batch render takes longer rendering
Posted: Fri Oct 25, 2019 8:36 pm
by InsertCoinRender
This is my configuration:
Intel Xeon CPU E5-2680 2.70 GHz (2 processors)
NVIDIA GeForce GTX TITAN (x 8 GPU)
128 GB RAM
It's the batch render from Maya GUI.
The 10 seconds render is from render current frame button.
I will try the pre cache option and will let you know as well as the OFM 2019.1.x-15
Thank you![/quote]
Hi!
I've tried the pre cache option but this is not working fine. The lights are jumping all along the character when i use it
And with the OFM 2019.1.x-15 trying the sequence render when is out the first frame sometimes pops up a window that says if i want to keep the actual state of the render if i press yes or not it stops the render anyway and sometimes it just freezes maya forever
Think that i will only batch.