Page 1 of 1

Convert displacement to polygones?

Posted: Sun Oct 06, 2019 9:47 am
by roinigo
Hi!
Is there a way to convert vertex (or texture) displacement to an editable object. Forms from displacement would be convert into polygones.
I'm not sure this is possible but i ask anyway... ;)

Re: Convert displacement to polygones?

Posted: Tue Oct 08, 2019 9:47 am
by Turck
Try Cinema's own "displace modifier". Feed it with a texture and convert the current state to an object.

Re: Convert displacement to polygones?

Posted: Tue Nov 26, 2019 10:38 pm
by roinigo
Thank's Turck !

Re: Convert displacement to polygones?

Posted: Tue Dec 03, 2019 4:39 pm
by KeeWe
Let me bring this thread up again. What would be the best way to get the same, or at leas almost the same, displacement result as polygons as in the octane displacement material. After altering the texture via a transform node?

Re: Convert displacement to polygones?

Posted: Wed Dec 04, 2019 7:16 am
by bepeg4d
If I have correctly understood your question, you should need to use a c4d material, assigned to geometry, with the same uv transformation, and use it as the reference for the c4d displace modifier.
ciao Beppe