Page 1 of 1

UV Emission Data (X-particles)

Posted: Wed Sep 25, 2019 9:26 pm
by Buchanero
I'm trying to drive a material colour based on the particle colour - which is in turn being driven by an animated noise node.

The particles are being coloured (black and white gradient) by an animated noise node on a plane. The plane is populated with particles then i'm advecting them. I want to drive a material (a colour gradient) based on the animated noise.

I'm basically doing this tut from Insydium but they insist on using Cycles 4D. :(
https://youtu.be/hycQlFrHFRU?t=3012

I feel it should be easy!? I've created an diffuse tex that has a standard animated noise on it (keyframed one value to get it to show in the Live Viewer - what a pain) but the particles won't inherit the UV Emission data from the material.

Can anyone help or point me in the right direction?

Re: UV Emission Data (X-particles)

Posted: Fri Sep 27, 2019 10:19 pm
by Buchanero
@aoktar - any chance you can point me in the right direction?

I'm thinking i should be able to drive the animated particle colour with x-particles display (use an animated noise shader) then reference that in an Ocatne material to colour as needed??

Re: UV Emission Data (X-particles)

Posted: Fri Sep 27, 2019 10:34 pm
by aoktar

Re: UV Emission Data (X-particles)

Posted: Fri Sep 27, 2019 11:00 pm
by Buchanero
Thanks as always Aoktar.

I've had a good look at those previously. They don't address driving a material for particles (attached to the particles) via anything animated. They discuss taking particle parameters and driving material in order to animate - which isn't quite what i'm trying to do.

If there's no way to do it in Octane that's totally totally fine - i'd rather know it's not possible and stop looking for an answer.