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Glosiness and Viewport Difficult to See

Posted: Tue Sep 17, 2019 6:41 pm
by lunarstudio
Hi. I noticed this with the latest beta as well as previous versions. When a material is glossy, it can be very difficult to see an object (if light colored/textured) within the viewport when it is set to standard with default lights. Is there any way to keep this standard for performance reasons while making the actual materials more visible? Thanks.

Re: Glosiness and Viewport Difficult to See

Posted: Wed Sep 18, 2019 8:48 am
by paride4331
Hi lunarstudio,
I do not know if I have understood you correctly, 3dsMax viewport seems ok.
Regards
Paride

Re: Glosiness and Viewport Difficult to See

Posted: Wed Sep 18, 2019 5:15 pm
by lunarstudio
I'll try to find a file/scene that is acting up and screenshot and will update, but occasionally if I have a lightly textured material with glossiness on a white background, it becomes very difficult to see what I'm working on by default.

2x RTX 2080 TIs on Win 10.