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Random color - how to?
Posted: Sat Sep 14, 2019 9:43 pm
by smicha
Guys,
I am new to blender (coming here from Sketchup and Modo). Could you please help me of how to get random color over instances? There are many great scripts we created on the forum for random textures (with LUA too)...
Re: Random color - how to?
Posted: Sun Sep 15, 2019 10:51 am
by J.C
Hi smicha,
you can use Random color tex as an input for gradient texture to achieve this.
Re: Random color - how to?
Posted: Sun Sep 15, 2019 12:04 pm
by smicha
Thanks for that. Question is how did you create these boxes in blender? Array modifier does not work for it.
Re: Random color - how to?
Posted: Sun Sep 15, 2019 2:01 pm
by J.C
Re: Random color - how to?
Posted: Sun Sep 15, 2019 2:38 pm
by pegot
It will also work with the emitter particle system. To position objects where you want you can set it to vertex and use a vertex group. I suspect it fails to work with the Array modifier due to some internal difference in the way instancing is created between the two systems?
Re: Random color - how to?
Posted: Sun Sep 15, 2019 3:06 pm
by pegot
FYI - If you do want to stick with an Array approach and maybe get a little more control over your duplicated objects, you can use the addon
Random Object Array. It is a paid addon but I just tested it with Octane's Random Color Texture node and it does appear to work.
https://blendermarket.com/products/random-object-array
Re: Random color - how to?
Posted: Sun Sep 15, 2019 8:11 pm
by smicha
Guys thank you for that. I did some manual work on instanced box and.. it works. After moving from Sketchup and Modo I really like blender. Hope will stick it for good. Thank you again.