Page 1 of 1

Get Active tag/object

Posted: Sat Sep 07, 2019 11:55 am
by Terryvfx
Hello fellow Octaners, I was wondering what is the purpose of bringing an object to the node editor? I don't see controls to pull out parameters out of said object or things like that.
Active Object.png

Re: Get Active tag/object

Posted: Sat Sep 07, 2019 1:32 pm
by aoktar
Terryvfx wrote:Hello fellow Octaners, I was wondering what is the purpose of bringing an object to the node editor? I don't see controls to pull out parameters out of said object or things like that.
Active Object.png
it's for octane stuff like volume/scatter object, environment tag, light tag

Re: Get Active tag/object

Posted: Sat Sep 07, 2019 4:02 pm
by Terryvfx
I get it now, this is incredible useful! I wanted something like this for a long time. I'm testing this with lights right now, it doesn't seem to work for some parameters I can plug a falloff to the distribution but I cannot plug stuff into the texture slot it doesn't do anything.

Is this feature still in development? I'm in v4.05 / R21 right now.