Page 1 of 1
geo instance to points
Posted: Sun Aug 25, 2019 12:22 pm
by sdanaher
hi I'm trying to get instancing to work on animated points with octane. It'll instance the geo once but doesn't update each frame. What is the correct way to set this up?
Re: geo instance to points
Posted: Mon Aug 26, 2019 8:21 am
by Ebo
I had a similar problem and when I changed the rendering mode to full scene reload it start working as I wanted. It may be what you need...
Re: geo instance to points
Posted: Mon Aug 26, 2019 12:18 pm
by sdanaher
Ebo wrote:I had a similar problem and when I changed the rendering mode to full scene reload it start working as I wanted. It may be what you need...
thx Ebo yep that worked... but is there another way? I can imagine fully reloading the scene each frame may not be what you always want. The manual says:
"Any object with available Point Instance attributes loads in OctaneRender® as an instancer, and it renders the object referenced by the attribute as an Octane instance."
but it doesn't say explicitly how to accomplish that.
I've tried messing with an attribute create node, adding an instance attribute between popnet and copy to points, set it as class = point, type = string and pointing that as a path to the instanced object. It was giving errors about it not referencing an available object, which seemed like I was heading in the right direction but can't get it working.
Re: geo instance to points
Posted: Tue Aug 27, 2019 7:06 am
by Ebo
yeah, it seems to me like a brute force solution as well...
Re: geo instance to points
Posted: Tue Sep 10, 2019 5:15 pm
by juanjgon
The problem is that the plugin can't update objects that don't have a constant topology or the same number of points among all the sequence frames, so I'm afraid that the full scene reload is the only solution currently. A smarter scene update system or a new option in the ROP to configure the objects to be updated are planned features for a future release.
Thanks,
-Juanjo
Re: geo instance to points
Posted: Wed Sep 18, 2019 10:34 am
by sdanaher
juanjgon wrote:The problem is that the plugin can't update objects that don't have a constant topology or the same number of points among all the sequence frames, so I'm afraid that the full scene reload is the only solution currently. A smarter scene update system or a new option in the ROP to configure the objects to be updated are planned features for a future release.
Thanks,
-Juanjo
OK, thanks Juanjo. I hope that update comes soon.