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Electon Microscope Rendering in unbiased render engines

Posted: Wed Jul 13, 2011 3:58 am
by jamnique
Hi, i am wondering how you would go about rendering Electron Microscope imagery in Octane, or any other unbiased render engine.

In biased renderers it usually comes down to combining incidence shader plus ambient occlusion or GI. Would you drive diffuse shader's color with fresnel node, or go with a glossy material with high roughness and fresnel and low diffuse combined with a white environment lighting?

I'm curious if it would be possible to replicate the way a real electron microscope works in the engine, since unbiased engines basically simulate how light works. I remember that a couple of years ago people built camera obscura for Maxwell and it worked, so why not a SEM ;]

What do you think?

Re: Electon Microscope Rendering in unbiased render engines

Posted: Wed Jul 13, 2011 7:56 am
by TheOracle
In cinema 4d for example i would use a high poly model and use some noise as displacement with shader effector or so (i'm don't think using noise in displacement material will work)
Then u wou'd use afer effects to recreate these colored edge lens effects.

Re: Electon Microscope Rendering in unbiased render engines

Posted: Wed Jul 13, 2011 8:17 am
by jamnique
TheOracle wrote:In cinema 4d for example i would use a high poly model and use some noise as displacement with shader effector or so (i'm don't think using noise in displacement material will work)
Then u wou'd use afer effects to recreate these colored edge lens effects.
What is a shader effector?