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Casa D

Posted: Tue Jul 12, 2011 2:02 pm
by RainerS
Hey, these are pretty much my first exterior architecture renderings ever, would love to hear what you think :)
PS. I'm planning to make an archviz animation out of this

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Re: Casa D

Posted: Tue Jul 12, 2011 3:23 pm
by Alain
Not so bad for your first architecture visualization.

Here some recommendations:
-Number 1, 3 and 4 are almost the same. Only post your favorite one ;-)
-Shift verticals.
-Do realistic grass, at the moment with octane the easiest way is to do in postproduction. Do the same with the tree in the foreground.
-Be carefull with the size and wraping of the texture. Textures seems to be to big in some cases.
-Add more details, I think some forms are not right in its proportion (the reailing for example).
-There are some good inspirations for architecture on Ronen Bekermans blog: http://www.ronenbekerman.com/
-...

I hope it helps :-)

Kind regards
Alain

Re: Casa D

Posted: Wed Jul 13, 2011 5:29 am
by radiant
here are some things that i noticed, looking forward to the turntables.

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Re: Casa D

Posted: Wed Jul 13, 2011 9:28 am
by RainerS
Thank you very much for the critique! I'll be sure to turn my attention to these points when working on next projects.
I totally agree about the grass and the tree, I really wanted to make the grass more thick, but I started to have real problems on my dualcore @ 300k poly or so and the exporting crashed often..
Oh and by "archviz animation" I didn't mean a turntable, more like showing the house's different parts etc. But I might wait with that and make more projects like this, also interior ones to learn better lighting tricks for archviz and getting out of the overall *noob* state :D

Also, Alan thanks very much for that blog link!
btw this is the original inspiration
http://www.contemporist.com/wp-content/ ... 611_01.jpg

Re: Casa D

Posted: Wed Jul 13, 2011 10:22 am
by Alain
I just wanted to say "wow, great improvement !" and then I saw it's just your inspiration foto.

Keep on trying, I'm sure you will get it very close to the original ;-)

Kind regards
Alain

Re: Casa D

Posted: Wed Jul 13, 2011 11:40 am
by RainerS
I really want to try to make the lighting more attractive-blue'ish, but I'm not able to get much light into the rooms visible. You can see from the 1st pic that its pretty dark in the room at the center of the frame. Using an non-opaque emitter plane with normal inside would help?

Alan, you also mentioned about making the grass in post-pro. How would you do it? Try to find a good grass image with similar perspective and use that to fill the grassy area?

I changed the inspiration image to link-only, to keep people from being confused :lol:

Re: Casa D

Posted: Wed Jul 13, 2011 4:21 pm
by adiarc
Did you try direct light? There is many times a very small difference between dl and pt in outdoor scenes, but dl is much faster and no fireflies. Also the interiors will not be completely dark.

For the bluish tint, I would try different camera response presets.

-a

Re: Casa D

Posted: Thu Jul 14, 2011 10:40 am
by Alain
RainerS wrote: Alan, you also mentioned about making the grass in post-pro. How would you do it? Try to find a good grass image with similar perspective and use that to fill the grassy area?
Yes exactly :-)
You have to create a mask in Photoshop/ Gimp for the grassmaterial. And add manually strands at the edges where grass "pushes" into other materials.
Some 3D Software (Blender, Max, etc.) can render Masks for each material or geometry. This can save you time for creating masks. I would try a displacementgeometry to create automaticly strands along the edges.


Kind regards
Alain