Self Portrait attempt
Posted: Mon Jul 11, 2011 7:43 pm
Greetings!
As Practice to learning a whole bunch of things (Modeling a human in blender, clothing, working on Human Skin/textures, Rendering in Octane, Material Workflow, and finally animation in octane etc), I'm working on an semi-animated self portrait.
So far, I have been pretty happy with the results (Modeling, base skin texture, morph keys) except for a few things:
1. How would I go implementing facial hair properly as a texture,
2. Which settings do I keep in mind to create a shine that does not fully reflect its environment, such as the eye lens and eye balls. (So far, all attempts have made them way too reflective, and not in anyway have a more "selective reflections")
Also I could use other comments as well
As Practice to learning a whole bunch of things (Modeling a human in blender, clothing, working on Human Skin/textures, Rendering in Octane, Material Workflow, and finally animation in octane etc), I'm working on an semi-animated self portrait.
So far, I have been pretty happy with the results (Modeling, base skin texture, morph keys) except for a few things:
1. How would I go implementing facial hair properly as a texture,
2. Which settings do I keep in mind to create a shine that does not fully reflect its environment, such as the eye lens and eye balls. (So far, all attempts have made them way too reflective, and not in anyway have a more "selective reflections")
Also I could use other comments as well
