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Self Portrait attempt

Posted: Mon Jul 11, 2011 7:43 pm
by Virtual
Greetings!

As Practice to learning a whole bunch of things (Modeling a human in blender, clothing, working on Human Skin/textures, Rendering in Octane, Material Workflow, and finally animation in octane etc), I'm working on an semi-animated self portrait.

So far, I have been pretty happy with the results (Modeling, base skin texture, morph keys) except for a few things:

1. How would I go implementing facial hair properly as a texture,
2. Which settings do I keep in mind to create a shine that does not fully reflect its environment, such as the eye lens and eye balls. (So far, all attempts have made them way too reflective, and not in anyway have a more "selective reflections")

Also I could use other comments as well :)

Re: Self Portrait attempt

Posted: Tue Jul 12, 2011 8:36 am
by RainerS
Pretty nice so far! You could use specularity maps to make eyes shine where you like them to shine ;)

Re: Self Portrait attempt

Posted: Sat Aug 13, 2011 1:02 pm
by Seekerfinder
Gimme some skin man!
(Skin texture / bump that is)

Re: Self Portrait attempt

Posted: Mon Aug 15, 2011 8:53 am
by radiant
Nice test, its time like this where i wish SSS was possible, in time it will :D