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Cinema 4D R21 - node materials in Octane ?

Posted: Wed Jul 31, 2019 4:19 pm
by SSmolak
I saw Maxon promotional video where they said that "third party renderer developers can now incorporate Cinema 4D node materials using the new available API". Is that mean that Octane will have all Cinema 4D nodes available natively without the need of texture baking ?

Re: Cinema 4D R21 - node materials in Octane ?

Posted: Thu Aug 01, 2019 7:30 am
by 3dworks
what is also interesting that the next release will support multiple engine materials ("node spaces"), something i was waiting for and which will be extremely interesting for 3d assets which can then be used in projects with different engines. will octane support this?

Re: Cinema 4D R21 - node materials in Octane ?

Posted: Tue Aug 13, 2019 9:02 am
by lukas8410
I would also like to know more about this :)

Re: Cinema 4D R21 - node materials in Octane ?

Posted: Wed Aug 28, 2019 9:24 am
by DinoMuhic
3dworks wrote:what is also interesting that the next release will support multiple engine materials ("node spaces"), something i was waiting for and which will be extremely interesting for 3d assets which can then be used in projects with different engines. will octane support this?
This is not how render spaces will work though in R21. You still have to build everything from scratch for each engine.