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Is there a way to access uv attribute on point objects ?

Posted: Thu Jul 18, 2019 3:56 pm
by fantome
Hi guys,

i am trying to acces point uv attribute in octane standalone.
in houdini octane is able to use my uv's on particles to map a texture :
houdini.PNG
but when i import my alembic inside octane standalone, it looks that octane is unable to access to the uv info ?
i was wondering why ? and if there is a way to bypass that ?
octane.PNG
Maybe OSL projection might help in that scenario ?
Thanks for your lights !
Cheers
E

ps: i have attach the abc file just in case

Re: Is there a way to access uv attribute on point objects ?

Posted: Mon Jul 22, 2019 3:47 pm
by fantome
Well it looks that octane handle UV on point as octane own UV Projection node does work on point cloud. So the feature looks to be implemented.
My bet is that the problem come from the Scene node and the abc importer that is unable to read points UV on input geometry.