semi transparent shadows in direct lighting - WHEN???
Posted: Sun Jul 10, 2011 2:47 pm
Hi,
it is nice to see that RS did a big step by re coding the kernel and bring (full) multi gpu support.
Now that we are allmost on the top of the mountain seeing all the features like pmc, dispersion and so on I want to take a look back at the less realistic but still great Direct Lighting (ambient occl.) engine.
I really work a lot with this engine because it is really fast and I know that many users enjoy it especially to create animations.
But there is one thing bugging me (and others) for a long time:
The disability of having semi transparent shadows.
Lets say you have a glass cube. You assing an very transparent (oppacity 0.1) material (e.g. specular material) to the faces.
The light does not shine through the glass and the inner part is dark. Hmmm.
I know that you are aware of this and Randiance is thinking about a redesign of this engine but would it be possible to support transparent object shadows soon?
Is it neccessary to rewrite the whole dl engine for this 'little feature' (I know this little thing could be hard work).
Personally all the other stuff like instancing, SSS, are nice things but this is really a big stone in front of my way.
Let us now about your plans in this area please.
Thanks a lot.
Refracty
it is nice to see that RS did a big step by re coding the kernel and bring (full) multi gpu support.
Now that we are allmost on the top of the mountain seeing all the features like pmc, dispersion and so on I want to take a look back at the less realistic but still great Direct Lighting (ambient occl.) engine.
I really work a lot with this engine because it is really fast and I know that many users enjoy it especially to create animations.
But there is one thing bugging me (and others) for a long time:
The disability of having semi transparent shadows.
Lets say you have a glass cube. You assing an very transparent (oppacity 0.1) material (e.g. specular material) to the faces.
The light does not shine through the glass and the inner part is dark. Hmmm.
I know that you are aware of this and Randiance is thinking about a redesign of this engine but would it be possible to support transparent object shadows soon?
Is it neccessary to rewrite the whole dl engine for this 'little feature' (I know this little thing could be hard work).
Personally all the other stuff like instancing, SSS, are nice things but this is really a big stone in front of my way.
Let us now about your plans in this area please.
Thanks a lot.
Refracty