Background compositing, again
Posted: Mon Jul 15, 2019 10:26 pm
Background Composite again!
And it seems I really can´t figure it out.
Still I want the following, putting an object into a cameraprojected scene:
Pass A: "Sphere only" with alpha
Pass B: Shadow only (only of the sphere)
Pass C: Reflection only (only of the sphere)
Desired result after comping: Reflecting object sitting inside a scene with a reflecting ground and correct shadows.
Issue 1: I acted after that: https://www.youtube.com/watch?v=7eCzaZzqZZY (put speed to .25)
In the "main" liveviewer pass it doesnt show me the floor and the left wall (similar to the video) but instead the entire background + the sphere without shadows in the liveviewer. No way to judge how it´s sitting in the scene.
Issue 2: Because I put a cube as a wall to the left it should block any hard shadows. and it does so on the sphere itself. BUT on the Floor object the shadow is still hard.
Just some minutes ago Issue 1 wasn´t occurrent for some reason. I´m not sure if it´s a refresh issue.
However, then I had another thing,
Issue 3: also the left wall was also reflecting in the Layer´s reflection pass, thus adding to the original room reflections after comping which also isn´t desired.
Simple Scenefile and renderpass outputs attached. "BG" Shader is in glossy mode to make it reflect the sphere.
Why do I have this issues?
Composite Background should be such a easy task...
And it seems I really can´t figure it out.
Still I want the following, putting an object into a cameraprojected scene:
Pass A: "Sphere only" with alpha
Pass B: Shadow only (only of the sphere)
Pass C: Reflection only (only of the sphere)
Desired result after comping: Reflecting object sitting inside a scene with a reflecting ground and correct shadows.
Issue 1: I acted after that: https://www.youtube.com/watch?v=7eCzaZzqZZY (put speed to .25)
In the "main" liveviewer pass it doesnt show me the floor and the left wall (similar to the video) but instead the entire background + the sphere without shadows in the liveviewer. No way to judge how it´s sitting in the scene.
Issue 2: Because I put a cube as a wall to the left it should block any hard shadows. and it does so on the sphere itself. BUT on the Floor object the shadow is still hard.
Just some minutes ago Issue 1 wasn´t occurrent for some reason. I´m not sure if it´s a refresh issue.
However, then I had another thing,
Issue 3: also the left wall was also reflecting in the Layer´s reflection pass, thus adding to the original room reflections after comping which also isn´t desired.
Simple Scenefile and renderpass outputs attached. "BG" Shader is in glossy mode to make it reflect the sphere.
Why do I have this issues?
Composite Background should be such a easy task...