Reducing texture sizes not freeing up VRAM
Posted: Tue Jul 09, 2019 2:36 am
Looking for some help. I'm maxing out my VRAM on my 2080ti in Octane for Modo. I'm on the latest release of Octane 4, and using Modo 12.1v2.
It says 5.4GB being used for textures, but after reducing all my texture file sizes significantly, it hasn't dropped from 5.4GB, even though the combined size of all my textures on disk is less than a GB. It's almost like it's reading the size every texture that's ever been loaded, but not freeing up memory when they get reduced or deleted.
Does anyone have any thoughts, suggestions, or ideas? I'm working on a big project and it's causing me a lot of headaches. Thanks!
It says 5.4GB being used for textures, but after reducing all my texture file sizes significantly, it hasn't dropped from 5.4GB, even though the combined size of all my textures on disk is less than a GB. It's almost like it's reading the size every texture that's ever been loaded, but not freeing up memory when they get reduced or deleted.
Does anyone have any thoughts, suggestions, or ideas? I'm working on a big project and it's causing me a lot of headaches. Thanks!