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Couple of questions...For those experienced ))

Posted: Sun Jun 30, 2019 8:40 am
by ricchezza
Hey guys, i am planning to start a serious octane rendering after several years in other renders.

Here is a couple of general questions.

1) Is it OK to install GPUS on my slave render farm via raisers (like for mining)? Because i am planning to use like 8 or 10 GPUs there. Will this kind of setup decrease performance or affect rendering in any way?
p.s. I mean does it really matter to octane what kind of pci connection you use 1x or 16x?

2) Do i need a separate standalone license to install an octane on my slave machine?

Thanks for the answers!

Re: Couple of questions...For those experienced ))

Posted: Mon Jul 01, 2019 8:03 am
by paride4331
Hi ricchezza,
1) better post here: viewforum.php?f=11
2) what kind of license you own?
Regards
Paride

Re: Couple of questions...For those experienced ))

Posted: Mon Jul 01, 2019 9:46 am
by ricchezza
paride4331 wrote:Hi ricchezza,
1) better post here: viewforum.php?f=11
2) what kind of license you own?
Regards
Paride
I own a perpetual license. Enterprise.

Re: Couple of questions...For those experienced ))

Posted: Mon Jul 01, 2019 9:58 am
by paride4331
Hi ricchezza,
All-Access Bundled or Enterprise Standalone Edition + single Plug-in (without All-Access)?
Regards
Paride

Re: Couple of questions...For those experienced ))

Posted: Mon Jul 01, 2019 11:19 am
by ricchezza
paride4331 wrote:Hi ricchezza,
All-Access Bundled or Enterprise Standalone Edition + single Plug-in (without All-Access)?
Regards
Paride
Enterprise standalone + single plugin

Re: Couple of questions...For those experienced ))

Posted: Mon Jul 01, 2019 11:26 am
by paride4331
Hi ricchezza,
purchasing OctaneRender All-Access Extension you will access to:
Multiple DCC plugins from OctaneRender Studio - including Maya, AutoCAD, Revit, Houdini, Blender, 3ds Max, After Effects, Nuke, Unity, and soon, Unreal Engine.
A secondary render slave node plus access to the ORC cloud rendering service.
Get continuous access to all future updates and new features beyond OctaneRender 4, including NVLink (available in Octane 2018.1) and full Vulkan-RTX hardware acceleration on Turing GPUs coming in Octane 2019.
Regards
Paride