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slope and altitude shaders for procedural landscape shading?
Posted: Mon Jun 24, 2019 11:05 pm
by 3dworks
... would be great to have tham!
is there a work around via OSL currently? i have to say i'm no programmer, so any hint into how to use those is very welcome!
cheers
markus
Re: slope and altitude shaders for procedural landscape shading?
Posted: Tue Jun 25, 2019 3:47 pm
by frankmci
Is there something that the falloff node and a side projected gradient won't do for you, as far slope and altitude goes? The general philosophy of Octane shading seems to be, "we'll give you the basic functional building blocks, you assemble them as needed," as opposed to giving you pre-built, more specialized tools.
Re: slope and altitude shaders for procedural landscape shading?
Posted: Wed Jun 26, 2019 5:47 am
by bepeg4d
Hi Markus,
look at these screenshots about using a Falloff map node with a Gradient node:
ciao Beppe