Octane Scatter Questions
Posted: Mon Jun 24, 2019 4:21 pm
I am trying to recreate condensation on a can the same way as Raphael Rau has done here:
https://www.behance.net/gallery/3712205 ... hael%2Brau
But I'm running into problems.
1. I have scattered some spheres on a poly surface which look fine until I put the surface in a SDS, the spheres then get shifted off the surface - can I fix this? Or is scatter not good with SDS? Should I make the surface editable first?
2. Can I restrict the scattering using a polygon tag? If I can't do that and have to use a vertex map, can I convert a polygon selection to a vertex map?
3. I have the distribution ion the scatter object set to surface, but the spheres seem to gather in certain areas where the mesh is densest, can I adjust where they tend to collect? Raphael's look much more even than mine.
https://www.behance.net/gallery/3712205 ... hael%2Brau
But I'm running into problems.
1. I have scattered some spheres on a poly surface which look fine until I put the surface in a SDS, the spheres then get shifted off the surface - can I fix this? Or is scatter not good with SDS? Should I make the surface editable first?
2. Can I restrict the scattering using a polygon tag? If I can't do that and have to use a vertex map, can I convert a polygon selection to a vertex map?
3. I have the distribution ion the scatter object set to surface, but the spheres seem to gather in certain areas where the mesh is densest, can I adjust where they tend to collect? Raphael's look much more even than mine.