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Tri planar node improvements
Posted: Wed Jun 05, 2019 8:29 pm
by J.C
Can we have one common input instead of many if I want to plug in one texture to all inputs?
Re: Tri planar node improvements
Posted: Wed Jun 05, 2019 9:52 pm
by ChrisH
Don't know if this will be added (since it doesn't exist in SA, but it would be nice if they did..).
I would solve this by creating a node group, like this (Also in the appended .blend):
Just add to you startup file and it should be ready to use in every new project (and/or import to existing projects).
(I used to have a small library of this kind of utility setups for Cycles, going to do it for Octane as well..)
Re: Tri planar node improvements
Posted: Mon Jun 10, 2019 8:40 pm
by J.C
Yes, this could work. Was thinking about doing the same
