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Materialmixer & Displacement maps

Posted: Sun Jun 02, 2019 5:45 pm
by hkleton
Hi,

Using the materialmixer and a few masks I'm mixing 3 materials. Works pretty cool, and there is a nice transitions between the imagemaps.
All three make use of a displacement map, and individually they look great.
Material mixer looses the displacements, and the result is a not displaced material.
When I plugin a displacement into the displacement input of the material mixer node, I only get one displacement visible (duh), and that displacement displaces also the material it's not originated from.

Is there a way to get this done right?

Thanks!
Hans

Re: Materialmixer & Displacement maps

Posted: Mon Jun 03, 2019 9:25 am
by juanjgon
Hi,

I'm afraid that currently the displacements can't be mixed, so only the displacement linked to the material mixer is used.

Thanks,
-Juanjo

Re: Materialmixer & Displacement maps

Posted: Mon Jun 03, 2019 2:07 pm
by hkleton
Hi,

Thanks for your reply! Not what i wanted to hear, but no is also an answer :)

Is this something that's going to be possible in the near future ?
And, is this an octane limitation or from the LW SDK? (just want to know)

Thanks!
Hans

Re: Materialmixer & Displacement maps

Posted: Mon Jun 03, 2019 5:57 pm
by juanjgon
Yes, sorry, it is an Octane core limitation. The displacement will be improved in Octane 2019.1, but I'm not sure if this limitation has been lifted yet.

Thanks,
-Juanjo