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				Beer bottle (glass+water+particles)
				Posted: Thu Jul 07, 2011 9:25 am
				by gzavye
				Hi there.
I'm doing some packshot tests with simle bootle.
My aim is to achieve en render with glass and drop of water on the surface.
Viewport capture
Early test for glass/liquid interaction. HDR lighting
			
				
			
 
			-  pmc_6000s/px_16mn
 		
		
		
		
			 
Actual renders. Lighting is grey ambiant + 3 blackbody meshlights
			
				
			
 
			-  8000s/px_41mn_1.88Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.8_hotpixel0.375
 		
		
		
		
			 
			
				
			
 
			-  8000s/px_48mn_1.6Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.5_saturation1.1_hotpixel0.03
 		
		
		
		
			 
C&C are welcome
 
			 
			
					
				Re: Beer bottle (glass+water+particles)
				Posted: Thu Jul 07, 2011 9:34 am
				by TheOracle
				Nice job gzavye.
I like the composition and the lighting for these bottles.
			 
			
					
				Re: Beer bottle (glass+water+particles)
				Posted: Tue Jul 12, 2011 9:13 pm
				by gzavye
				Now, the label.
I'm still working on it
First test I did 4 days ago. I had to fix UV cause circle was elliptic and text strechy 
 
			
				
			
 
			-  8000s/px_58mn_1.3Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.5_hotpixel1
 		
		
		
		
			 
Today I've changed UV, added normal texture for the label, and tried to obtain nice drops distribution.
			
				
			
 
			-  1146s/px_6mn26_0.67Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.6_saturation1.1_hotpixel0.05
 		
		
		
		
			 
Next, I'll show you definitive (I hope) design for the label.
Merci de votre attention 

 
			 
			
					
				Re: Beer bottle (glass+water+particles)
				Posted: Sat Jul 16, 2011 8:05 pm
				by gzavye
				After many changes on geometries, UV, particules, colors...I think I'm close to a final version
Images rendered at 1280x720px
Postwork in Photoshop for glare
			
				
			
 
			-  8000s/px_2h15_0.89Ms/s_exp1_fstop2.3_200ISO_gamma.95_AgfaHDC100plusCD_vignet0.7_saturation1.0_hotpixel1
 		
		
		
		
			 
			
				
			
 
			-  8000s/px_2h45_0.72Ms/s_exp1_fstop2.85_200ISO_gamma.95_AgfaHDC100plusCD_vignet0.0_saturation1.0_hotpixel.15
 		
		
		
		
			 
			
				
			
 
			-  8000s/px_2h38_0.76Ms/s_exp1_fstop2.5_170ISO_gamma1_AgfaHDC100plusCD_vignet0.6_saturation1.0_hotpixel1
 		
		
		
		
			 
Feel free to give your opinion
thx
 
			 
			
					
				Re: Beer bottle (glass+water+particles)
				Posted: Sun Jul 17, 2011 2:12 pm
				by radiant
				Very nice, im a bit thirsty now 

In your first test i liked the more saturated colors better, but your mesh,textures and atmosphere overhaul is spot on 

 
			 
			
					
				Re: Beer bottle (glass+water+particles)
				Posted: Sun Jul 17, 2011 2:14 pm
				by Tugpsx
				Nice design. Great job so far.
A few things, I would either select one of the preset metals from the library for the cap or adjust the specularity and roughness for it to appear more metallic than plastic.
The lables appear to be etched or painted on the bottle. Im not sure if thats the effect you may want after all there are painted beer bottles.
You may have to consider an offset for the lable it it is a stuck on type, some kind of displacement or normal mapping.
droplets are usually on the outside of the glass not inside and these should have high specularity also, kinda like chrome more than aluminium to pull off the effect.
all in all this is a great job, but a bit more and the realism will be your to have.
keep them comming.
			 
			
					
				Re: Beer bottle (glass+water+particles)
				Posted: Sun Jul 17, 2011 8:02 pm
				by Proupin
				I would enhance the floor a bit, try the graphire or whatever it's called material in the db...