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Can we just get rid of Ray Epsilon?

Posted: Mon May 27, 2019 11:59 pm
by jayroth
Any time I try to build accurate parts, like the clear housing of a beacon light for a service truck, I get trouble with Ray Epsilon. It seems that I can never make the value small enough without introducing artifacts elsewhere in the shot. Sometimes I can get away with losing the shell geo, but I would rather not have to resort to such a hacky solution.