Page 1 of 1

Octane materials invisible in OGL, not updating in LV

Posted: Sat May 25, 2019 3:39 pm
by SSmolak
In this sample scene Octane materials are invisible in Cinema OGL viewport and they not updating in octane Live Viewer but in standard Cinema renderer.

There is cloner with three objects - two of them have octane materials, one of them standard Cinema material - three different colors.
Only one object is visible at once. These objects change randomly by moving cloner with shader attached to it.
Changes are visible only in OGL and Cinema previewer, renderer - not in Octane. Objects with Octane materials are invisible in OGL viewport.

Re: Octane materials invisible in OGL, not updating in LV

Posted: Sat May 25, 2019 3:49 pm
by SSmolak
Here is better example :

Octane doesn't update materials changes by cloner shader :

Image

Octane materials are invisible in OGL viewport ( the white one is standard Cinema material ) :

Image

Updated scene in attachment. Please move null to trigger cloner changes.

Re: Octane materials invisible in OGL, not updating in LV

Posted: Sat May 25, 2019 5:36 pm
by aoktar
Keep the settings as default.

Re: Octane materials invisible in OGL, not updating in LV

Posted: Sat May 25, 2019 10:46 pm
by SSmolak
aoktar wrote:Keep the settings as default.
Right, problem with OGL visibility was caused by "alpha for OGL previews" and "use Octane for OGL previews" but problem with random color instances generated by cloner and shader effector still exist when cloner instance mode is set to multi-instance. When it is set to instance, Octane shows proper color instances.

Re: Octane materials invisible in OGL, not updating in LV

Posted: Mon May 27, 2019 6:46 am
by bepeg4d
Hi,
with Render Instance, or Multi Instance, you need to use these nodes:
http://www.aoktar.com/octane/InstanceColor.html
http://www.aoktar.com/octane/InstanceRange.html
ciao Beppe