RAM Memory seems to not be purged after GPU Load - 2.47beta
Posted: Wed Jul 06, 2011 3:02 pm
Hello,
I'm still trying to improve my last big scene of more than 8.7 millions of triangles (1712MB/3002MB), and I have to relink the scene with modified obj and different geometry. The new obj has almost the same weight as the previous one, but Octane shuts down at the end of the relink process.
Win7 ressources monitor shows that the RAM (on mother board) is not purged before relinking the new obj file. And even more strange, it is not asways (occured two times on 4 tests) purged after Octane has crashed !
I have had to reboot the workstation to purge the memory of Octane data...
I have 8GB of RAM and I have allowed a swap file of 16GB to 32GB.
I selected only one GPU.
EDIT: New test : I attempted to relink an obj file which is a bit smaller than the one working fine. I also checked the blend file, and the number of faces is also smaller. There is one more texture in the new file, but it weights 4MB, and the obj weights around 30MB less than the previous one.
After relinking, this time octane didn't close, and the memory seems purged, but the render window displays only few objects with bad materials, and even some parts of objects (cut out of some meshes !) very weird !
Still doing tests ! It is tedious because the loading time of my file is around 15 minutes !
I'm still trying to improve my last big scene of more than 8.7 millions of triangles (1712MB/3002MB), and I have to relink the scene with modified obj and different geometry. The new obj has almost the same weight as the previous one, but Octane shuts down at the end of the relink process.
Win7 ressources monitor shows that the RAM (on mother board) is not purged before relinking the new obj file. And even more strange, it is not asways (occured two times on 4 tests) purged after Octane has crashed !
I have had to reboot the workstation to purge the memory of Octane data...
I have 8GB of RAM and I have allowed a swap file of 16GB to 32GB.
I selected only one GPU.
EDIT: New test : I attempted to relink an obj file which is a bit smaller than the one working fine. I also checked the blend file, and the number of faces is also smaller. There is one more texture in the new file, but it weights 4MB, and the obj weights around 30MB less than the previous one.
After relinking, this time octane didn't close, and the memory seems purged, but the render window displays only few objects with bad materials, and even some parts of objects (cut out of some meshes !) very weird !
Still doing tests ! It is tedious because the loading time of my file is around 15 minutes !