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Proxy VDB: Cloning, Instancing and Replicating

Posted: Wed May 22, 2019 2:28 am
by jtmsf
Hi

I used standalone to create an .orbx with a .vdb inside
VDB proxy.jpg
VDB proxy.jpg (17.17 KiB) Viewed 1789 times
Then imported it in Modo using "proxy" with "live geometry" disabled
ImportProxy.jpg
ImportProxy.jpg (11.27 KiB) Viewed 1789 times
It's possible to "clone" the mesh that has the proxy loaded resulting in new mesh items, and it renders ok inside Octane. It's impossible to render "instanced" and "replicated" "proxys". Am I right?

Is there any workaround to enable the rendering of replicators using octane render?

As a side note: I noticed that when using this method nothing is displayed on the viewport. Although positioning the vdb proxy is possible using the mesh centre, it's impossible to have the size displayed. A workaround could be creating a mesh with the size and proportions of the vdb, and using it as reference for composing the image. Is there any other solution?

Thanks

OctaneRender for Modo 4.02.1
Windows 10

Re: Proxy VDB: Cloning, Instancing and Replicating

Posted: Wed May 22, 2019 5:35 am
by Hesekiel2517
Hey there,
It's impossible to render "instanced" and "replicated" "proxys". Am I right?
No you are wrong :) That was a limitation some time ago but it's perfectly possible in the lastest versions:
https://render.otoy.com/forum/viewtopic.php?f=34&t=63553
A workaround could be creating a mesh with the size and proportions of the vdb, and using it as reference for composing the image
That's how it's done. The Polygons in the Mesh Layer are only visible in the Viewport if a proxy is used.

Re: Proxy VDB: Cloning, Instancing and Replicating

Posted: Wed May 22, 2019 7:17 am
by face_off
As Hesekiel2517 says - if you update to the latest version of the plugin, it will potentially resolve your issue.

Paul

Re: Proxy VDB: Cloning, Instancing and Replicating

Posted: Wed May 22, 2019 2:17 pm
by jtmsf
Thanks!!!! :D