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Access Raytype controls in all Shader Channels

Posted: Tue May 14, 2019 8:33 am
by haydenmartin
For scene optimisations, it would be great to have granular control over specific Raytypes in each texture channel - maybe just simple checkboxes to be included somewhere

As mentioned here viewtopic.php?f=87&t=67849

It is a wildly promising level of control that should be immediately accessible for all users, not just those of us who have decided to dip into OSL research