Texture Scaling Problem
Posted: Thu May 09, 2019 3:45 pm
I have built some labels for bottles, using complex blend materials with:
black and white image files to define masks
octane noise with uv transform and texture projection to define bump textures, with different colour correction nodes piped to different materials
black and white image map to define displacement in some areas of label
I need to scale the entire label down to fit the bottle, by a large amount - 1% of original size. Normally this works fine, but on this job, the Octane materials aren't scaling properly - the image masks are scaling correctly, but the noises I've used for bump maps and the displacement values aren't scaling right. Also a metallic foil I've defined has vanished.
I need to scale objects all the time like this - how can I get Octane to scale everything properly in proportion?
black and white image files to define masks
octane noise with uv transform and texture projection to define bump textures, with different colour correction nodes piped to different materials
black and white image map to define displacement in some areas of label
I need to scale the entire label down to fit the bottle, by a large amount - 1% of original size. Normally this works fine, but on this job, the Octane materials aren't scaling properly - the image masks are scaling correctly, but the noises I've used for bump maps and the displacement values aren't scaling right. Also a metallic foil I've defined has vanished.
I need to scale objects all the time like this - how can I get Octane to scale everything properly in proportion?