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Toon Material Blending via ToonRamp node

Posted: Sat Apr 13, 2019 3:38 am
by FullHPetroL
Hello forum!
I have two toon materials and try to use ToonRamp shading information to mix them. The point is - I want the dots to appear only on a specific color of shading. Octane Blending material unfortunately doesn't accept ToonRamp as an input.
Any suggestions on how to make it possible?

Cheers,
Petr

Re: Toon Material Blending via ToonRamp node

Posted: Sat Apr 13, 2019 6:34 am
by bepeg4d
Hi,
try with a falloff node piped into a gradient node.
ciao Beppe

Re: Toon Material Blending via ToonRamp node

Posted: Sat Apr 13, 2019 11:38 am
by FullHPetroL
bepeg4d wrote:Hi,
try with a falloff node piped into a gradient node.
ciao Beppe
I don't quite understand how it could solve the issue.
Falloff node works within either object space or point-of-view space. The point is the shading of the toon materials woks according to the toon lights.