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different character pose from LV to PV

Posted: Wed Mar 20, 2019 10:33 pm
by miohn
Hi,

hopefully some canh help me here.

I have posed 2 rigged characters (bones, controllers, IK etc...) and when I render
the frame in LV everything is o.k.
But when I render the same frame in PV, the arm-controllers of one character have suddenly a different position, so
therefore one character in PV has a totally different pose.

But this happens only to one character with the arm-controllers.
The other posed character renders o.k. and also all other controllers like foots, hip etc are o.k.

I have no idear whats going on!
Why are 2 controllers have different positions in LV and in PV?

Thanks for any help!
Mike

Re: different character pose from LV to PV

Posted: Wed Mar 20, 2019 10:59 pm
by aoktar
LV is using what you see in viewport. Have you checked it with default renderer?

Re: different character pose from LV to PV

Posted: Wed Mar 20, 2019 11:14 pm
by miohn
Hi Ahmet,
no I did'nt try that! Will try this of course asap!

But what can see PV different than what I see in viewport?
Especially when it comes to object positions?
(with exception from different glow intensity because of render output size)

regards
Mike

Re: different character pose from LV to PV

Posted: Wed Mar 20, 2019 11:19 pm
by miohn
hmm o.k. standard renderer also renders different positions.
So does not seem to be an octan specific problem! Sorry!

But anyway - haven't got such a problem before.
Any tips even its not octane related?

thanks
Mike

Re: different character pose from LV to PV

Posted: Thu Mar 21, 2019 8:51 pm
by TonyBoy
It needs a fine tooth comb of the controller parameters.

Re: different character pose from LV to PV

Posted: Sat Mar 23, 2019 5:47 pm
by miohn
o.k. thanks!

Really seems to be a problem with the IK-Setup.
Will have to investigate further.

regards
Mike