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Bathroom Interior
Posted: Thu Jun 30, 2011 8:58 am
by capitanlibeccio
Hi friends
This is my last work, Direct light and post process with photoshop.
C&C are welcome.
Thanks
Re: Bathroom Interior
Posted: Thu Jun 30, 2011 10:35 am
by tonycho
wow direct light
superb capitan!!
very good render, can you post the original picture from octane?
how about the rendering time?
and how to make the rug ?

Re: Bathroom Interior
Posted: Thu Jun 30, 2011 10:42 am
by Alain
Nice one
How did you do the Carpet ?
Kind regards
Alain
Re: Bathroom Interior
Posted: Thu Jun 30, 2011 1:05 pm
by capitanlibeccio
i'm sorry but i deleted the original image. it was only a little darker and without background.
Render time was about 16 hr, 3072x2304 pixel, 42000 max sample with glossy and speculardepth at 1024.
I found the carpet in some archinterior as heavy poligonal object
Regards
Re: Bathroom Interior
Posted: Sat Jul 02, 2011 7:38 am
by Alain
Hm, 16 hours is a VERY long rendertime.
V-Ray would do it faster and in a better quality...
How could you improve the rendertime ?
Kind regards
Alain
Re: Bathroom Interior
Posted: Sat Jul 02, 2011 11:24 am
by capitanlibeccio
Alain wrote:Hm, 16 hours is a VERY long rendertime.
V-Ray would do it faster and in a better quality...
How could you improve the rendertime ?
Kind regards
Alain
Hardware upgrade with 2 or 3 gtx 580

Re: Bathroom Interior
Posted: Sat Jul 02, 2011 12:26 pm
by GeoPappas
capitanlibeccio wrote:
Render time was about 16 hr, 3072x2304 pixel, 42000 max sample with glossy and speculardepth at 1024.
Alain wrote:Hm, 16 hours is a VERY long rendertime.
V-Ray would do it faster and in a better quality...
How could you improve the rendertime ?
A few things to note:
- First, in Octane, images are only "finished" when someone says it is. In other words, Octane will continue to render infinitely (if given the chance). So just because someone sets the samples at 42000, doesn't mean that it wasn't done a long time before that. They could have easily set it to 64,000 and let it render for many hours more.
- Second, a depth of 1024 for glossy and specular is extremely high (and most probably uncalled for). The defaults are 1 and 5. Increasing the depths increases render times. The image could have probably rendered fine with a depths of 8 or less.
Re: Bathroom Interior
Posted: Sun Jul 03, 2011 7:31 am
by Alain
@ GeoPappas
You are right.
@ capitanlibeccio
Can you render it again in same resolution and with about 16000 Samples and a Raydepth of 8 and tell us the rendertime and show us the rendering ?
Kind regards
Alain