What is the right way to make bottles and glasses?
Posted: Wed Jun 29, 2011 7:37 pm
I would very much appreciate some tips on how to model the glass and liquid surfaces, how to orient the normals, etc.
What I tried is making an outside shell of glass material and an inside shell of liquid material, both with normals pointing out. Didn't work. The glass is always visibly "wrapping" the liquid, while in reality only the liquid should be visible.
I quess it should be done with an outside glass shell, an inside glass shell and a liquid surface, but then there are many combinations: the inside glass shell and the liquid surface could be overlapping, there could be tiny empty space between them, then the normals come into play again, etc.
What is the right (best) way?
Thanks a lot!
What I tried is making an outside shell of glass material and an inside shell of liquid material, both with normals pointing out. Didn't work. The glass is always visibly "wrapping" the liquid, while in reality only the liquid should be visible.
I quess it should be done with an outside glass shell, an inside glass shell and a liquid surface, but then there are many combinations: the inside glass shell and the liquid surface could be overlapping, there could be tiny empty space between them, then the normals come into play again, etc.
What is the right (best) way?
Thanks a lot!