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Texture compression not reliable
Posted: Fri Mar 08, 2019 11:14 pm
by senorpablo
Texture compression is not reliable. I've already sat through 10+ minutes of conversion on this scene, and now it's doing it all over again.
Please start testing Octane with production scenes. When is someone most likely to use compressed textures? When you have a scene with gig's of textures that won't fit into GPU memory. Not with three spheres, a cube and a teapot.
If compression was happening on individual files, rather than some obscure, massive cache file, it would be more robust. Furthermore, everyone who touches the scene wouldn't have to sit through the same delays.
Re: Texture compression not reliable
Posted: Mon Mar 11, 2019 12:32 pm
by paride4331
Hi senorpablo,
Octane for 3dsMAx 4.0x save textures compression on the fly, new 2018.x makes available texture compression cache on disk, settable in global preferences.
Regards
Paride
Re: Texture compression not reliable
Posted: Mon Mar 11, 2019 1:37 pm
by HHbomb
Hi Paride, and where is the cache located ?
Re: Texture compression not reliable
Posted: Mon Mar 11, 2019 3:35 pm
by paride4331
Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride
Re: Texture compression not reliable
Posted: Mon Mar 11, 2019 6:02 pm
by HHbomb
Thanks

Re: Texture compression not reliable
Posted: Wed Mar 13, 2019 9:46 am
by HHbomb
Re: Texture compression not reliable
Posted: Thu Mar 14, 2019 7:34 am
by paride4331
Hi HHbomb,
we're testing 2018.1, I will ask about this to developers.
Regeards
Paride
Re: Texture compression not reliable
Posted: Fri Mar 15, 2019 7:00 pm
by senorpablo
paride4331 wrote:Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride
That doesn't address the fact that it's unreliable. My scene was compressing textures over and over again.
Re: Texture compression not reliable
Posted: Mon Mar 18, 2019 9:33 am
by paride4331
senorpablo wrote:paride4331 wrote:Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride
That doesn't address the fact that it's unreliable. My scene was compressing textures over and over again.
Hi senorpablo,
V4 > compress on the fly ( every time)
V2018.x > texture compression cache on disk
Regards