Interior Photogrammetry - Self Illuminated
Posted: Fri Mar 01, 2019 7:20 pm
I captured a room via photogrammetry, i need to keep the lighting from the room (wasn't shot with flat lighting for re-lighting, I want to maintain that lighting so it will match captured footage.
Currently, I have the texture on the room's emission channel
For objects placed in the room -- they don't really cast shadows because the surface they are contacting is essentially self-illuminated.
Is there a different process I could go about making this work?
Thanks in advance for any ideas!
Currently, I have the texture on the room's emission channel
For objects placed in the room -- they don't really cast shadows because the surface they are contacting is essentially self-illuminated.
Is there a different process I could go about making this work?
Thanks in advance for any ideas!