Page 1 of 1

3ds Max 2019 Native OSL Interface support

Posted: Thu Feb 28, 2019 2:50 pm
by boris
Do I miss something or is there a "in between node" already?
This should not be hard, but very convenient.
Capture.JPG

benefits
-no separate osl files (if unlinked)
-max internal script editor

tnx
boris

Re: 3ds Max 2019 Native OSL Interface support

Posted: Thu Feb 28, 2019 3:47 pm
by paride4331
Hi boris,
Octane OSL node instead of 3dsMax OSL node.
Regards
Paride

Re: 3ds Max 2019 Native OSL Interface support

Posted: Thu Feb 28, 2019 4:25 pm
by boris
tnx Paride but I am not sure you understand:
I know can use Octane OSL Texture with a file.
But take a look at the functionality of the 3dsmax Node. It's good because you can edit the osl if you want and then it will be stored in the Max file.
Would be nice to be able to connect that (similar like the developpers made the link to the 3dsmax image map texture).
This can't be hard.
It's a feature new in 3ds max 2019 .
cheers
boris

edit: to better understand:
https://help.autodesk.com/view/3DSMAX/2 ... g_osl_html

Re: 3ds Max 2019 Native OSL Interface support

Posted: Fri Mar 01, 2019 10:27 am
by paride4331
Hi Boris,
mouse rightclick on .osl in Octane OSL slot.
Regards
Paride

Re: 3ds Max 2019 Native OSL Interface support

Posted: Wed May 20, 2020 4:41 pm
by tcheng00
Is it possible to use max OSL object projection in octane?

Re: 3ds Max 2019 Native OSL Interface support

Posted: Thu May 21, 2020 8:27 am
by paride4331
Hi tcheng00,
no it's not, not all max osl work with Octane OSL.
Regards
Paride

Re: 3ds Max 2019 Native OSL Interface support

Posted: Thu May 21, 2020 5:54 pm
by tcheng00
paride4331 wrote:Hi tcheng00,
no it's not, not all max osl work with Octane OSL.
Regards
Paride

Thank you. It's good to know.