Page 1 of 1

Swirl Shading Artifacts

Posted: Wed Feb 20, 2019 4:45 pm
by Chris_RSI
Can someone explain this phenomena?

It's a simple scene setup, consisting of a basic edit poly model, a default white glossy shader, with the environment color set to white.
problem.jpg

Re: Swirl Shading Artifacts

Posted: Wed Feb 20, 2019 4:48 pm
by HHbomb
- wrong scale ?
- bad ray epsilon ?
- doubled geometry ?

Re: Swirl Shading Artifacts

Posted: Wed Feb 20, 2019 4:50 pm
by Chris_RSI
Thank you, Ray Epsilon fixed the issue!