Rendering corruptions
Posted: Sat Feb 09, 2019 10:17 pm
I've switched to a more powerful computer. It's MacOS 10.12.6, Xeon 8 core cpu, 64GB RAM, & 2 Titan Black GPU's. IPR is usually, BUT NOT ALWAYS, working now albeit with the moving mouse issue and when it doesn't work I have to force quit.
But rendering this panorama is highly problematic. It renders fine with LW native renderer. It's supposed to have grass which is why I'm not too bothered with the somewhat unrealistic ground. When the grass is there it looks fine. Here is a list of problems and I'm also uploading some images.
Trees render okay unless they’re cloned. Shadows look good but trees are corrupted or even invisible. Trees’ alpha channels have weird holes.
Adding displacement to terrain adds white splotches and alpha channel holes. Adding displacement to river has same alpha channel holes and also randomly blackens.
FiberFX renders far fewer blades of grass than LW native renderer.
Thanks for any advice --Hal
all the trees in the foreground are native LW clones
it's easier to see the corruptions in clay mode. trees don't render at all, or partially render, but oddly the shadows are all there
this shows landscape with no displacement to the landscape
this shows with displacement turned on to the three surfaces, two ground, one river. the white splotches are also where the alpha channel holes are
But rendering this panorama is highly problematic. It renders fine with LW native renderer. It's supposed to have grass which is why I'm not too bothered with the somewhat unrealistic ground. When the grass is there it looks fine. Here is a list of problems and I'm also uploading some images.
Trees render okay unless they’re cloned. Shadows look good but trees are corrupted or even invisible. Trees’ alpha channels have weird holes.
Adding displacement to terrain adds white splotches and alpha channel holes. Adding displacement to river has same alpha channel holes and also randomly blackens.
FiberFX renders far fewer blades of grass than LW native renderer.
Thanks for any advice --Hal
all the trees in the foreground are native LW clones
it's easier to see the corruptions in clay mode. trees don't render at all, or partially render, but oddly the shadows are all there
this shows landscape with no displacement to the landscape
this shows with displacement turned on to the three surfaces, two ground, one river. the white splotches are also where the alpha channel holes are