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Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 9:43 am
by Refracty
The feature suggestions are sometimes ending up in a big complex list.
But to make it short, this is what I am missing mostly:
1. Transparent shadows in direct lighting mode.
2. 'Real' refractions (glass behaviour) of specular material caused by sun-system.
3. SSS
What are your top 3 features missing in Octane?
Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 10:54 am
by matej
* Local material DB
* Flexible node workflow (copy/paste, move, group, reusing images without re-browsing to files, etc...)
* Ability to move objects (at least emitters)
Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 11:00 am
by GeoPappas
Refracty wrote:What are your top 3 features missing in Octane?
1. Ability to move, rotate, and size objects & mesh lights in Octane.
2. Ability to render a region (instead of the entire scene).
3. Volumetric lighting (for spotlights)
Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 11:03 am
by ROUBAL
Well, the question has been asked many times and yet recently, but I will answer anyway :
1 -
Instances, as I like working on large and open scenes with often reapeated objects, I have never enough memory available.
2 -
A button to disable shadows casting for a material, allowing to create non shadow blocking skydomes or background environment cylinders, because currently they block the light coming from the Daylight system.
3 -
A material receiving transparent alpha shadows for compositing the ground in other image.
It is a pain to limit myself to 3 points !

Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 11:12 am
by cornel
I´m mainly happy by now... mainly, because it could always get better, so this would be my top-three:
1. fully functional multi-GPU support.
2. Renderlayers & 32-bit export (e.G. EXR or HDR) , I would love to change exposure in post.
3. Ability to move, rotate, and size objects & mesh lights in Octane.
Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 11:32 am
by bepeg4d
1) instancing: 60% of my scenes can't be render in octane

cpu render is much faster in this case
2) ao on specular material in direct lighting or the ability to disabling ao for specific materials
3) sun +hdri in the same time
ciao beppe
Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 1:46 pm
by Alain
Instancing
Local Material-DB
No Fireflies
Kind regards
Alain
Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 2:34 pm
by necko77
1. instancing
2. sun + HDRI
3. Improved direct lighning ( i want to see results, fast, with radiocity or whatever, i want to be able to make a video in octane, to do quick light test etc)
F*** i have 10 more at least

Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Fri Jun 24, 2011 11:44 pm
by tyrot
necko77 wrote:1. instancing
2. sun + HDRI
3. Improved direct lighning ( i want to see results, fast, with radiocity or whatever, i want to be able to make a video in octane, to do quick light test etc)
F*** i have 10 more at least

I agree totally... and i also go a bit crazy to see "hey look at my diamond is better with PMC" threads..
I respect to chasing the ultra photorealism but there are lots of jobs out there waiting for octane's already breathing quality...
i hope Octane team gives a time schedule...for these features..in this thread...
Re: Top3-Most missed features in Octane-What do you miss mostly?
Posted: Sun Jun 26, 2011 3:12 pm
by Elvissuperstar007
1) SSS
2) instancing
3) sun + HDRI