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Octane and animated clones?

Posted: Tue Jan 29, 2019 9:25 am
by jayroth
OK, I'm stumped. I have a field of corn that is supposed to be swaying in the wind. The field is created with a cloner. I have 4 different corn stalk treatments that the cloner is using randomly. I have tried several different methods to get a believable sway (that's another story, as cloners are tricky), but several methods have yielded good results in the UI -- but not when rendered in Octane. The stalks do not move at all. No matter what I try, I cannot get them to sway. As soon as I pull them from the cloner, then they move, but I need many, so individual placement is not an option.

Is this a known issue? I have set the Octane object tag to force updates on every frame, but that also fails. I have geometry control in Render Settings set to All Objects Movable.

Any ideas?

Re: Octane and animated clones?

Posted: Tue Jan 29, 2019 9:45 am
by aoktar
It should not be!
Is not better to send a scene for getting help?

Re: Octane and animated clones?

Posted: Tue Jan 29, 2019 10:38 am
by jayroth
The scene uses commercial assets so I sent it directly to you via PM.

Thanks!

Re: Octane and animated clones?

Posted: Tue Jan 29, 2019 5:55 pm
by frankmci
If you haven't already, you might try adding the Octane tag with appropriate Motion Blur setting to each source piece of cloned geometry, not just the cloner or top level of the hierarchy. I've had issues with nested elements not blurring that way.

Re: Octane and animated clones?

Posted: Tue May 28, 2019 6:48 pm
by jducille
jayroth wrote:OK, I'm stumped. I have a field of corn that is supposed to be swaying in the wind. The field is created with a cloner. I have 4 different corn stalk treatments that the cloner is using randomly. I have tried several different methods to get a believable sway (that's another story, as cloners are tricky), but several methods have yielded good results in the UI -- but not when rendered in Octane. The stalks do not move at all. No matter what I try, I cannot get them to sway. As soon as I pull them from the cloner, then they move, but I need many, so individual placement is not an option.

Is this a known issue? I have set the Octane object tag to force updates on every frame, but that also fails. I have geometry control in Render Settings set to All Objects Movable.

Any ideas?

hey Jay did you get your problem fixed because i'm having the same problem?

Re: Octane and animated clones?

Posted: Thu May 30, 2019 1:30 am
by jayroth
I don't believe so. It's been so long now I can't recall, though I would have put the solution here for all to read.

Re: Octane and animated clones?

Posted: Thu May 30, 2019 1:37 am
by jducille
jayroth wrote:I don't believe so. It's been so long now I can't recall, though I would have put the solution here for all to read.
ok, thanks though. its crazy it works for me in the live viewer, but not the picture viewer.

Re: Octane and animated clones?

Posted: Thu May 30, 2019 1:45 am
by aoktar
jducille wrote:
jayroth wrote:I don't believe so. It's been so long now I can't recall, though I would have put the solution here for all to read.
ok, thanks though. its crazy it works for me in the live viewer, but not the picture viewer.
are you with default values of parameters in render settings?

Re: Octane and animated clones?

Posted: Thu May 30, 2019 1:47 am
by jducille
aoktar wrote:
jducille wrote:
jayroth wrote:I don't believe so. It's been so long now I can't recall, though I would have put the solution here for all to read.
ok, thanks though. its crazy it works for me in the live viewer, but not the picture viewer.
are you with default values of parameters in render settings?
how can i share my scene. it says c4d extension not allowed

Re: Octane and animated clones?

Posted: Thu May 30, 2019 2:36 am
by aoktar
Pack it and attach.