Page 1 of 2

OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Sun Jan 27, 2019 8:28 pm
by juanjgon
Hi,

This is a new beta release of the OctaneRender™ 2018.1 for LightWave™ plugin version 2018.1.0.3, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0 Windows x64 and OSX. This build has been compiled using the Octane 2018.1 RC3 core.

As with all experimental releases, please do not use this for production purposes. 2018.1 RC3 will expire in 60 days

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:
  • NV Link support on RTX 2080 and RTX 2080 Ti
  • Cryptomatte. Currently, in the LightWave plugin, the Instance ID is used also as Object ID due to its internal scene graph architecture.
  • Vertex Attributes in the mesh objects. New options in the Octane object properties custom object plugin to configure the attributes to be extracted.
  • New "Color Vertex Attribute" and "Float Vertex Attribute" nodes to retrieve the vertex attributes in the shaders.
  • Deep render passes.
  • Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed.
  • Direct Levelset surface rendering. New option in the Octane volumetrics custom object plugin to configure the OpenVDB rendering to work with SDFs and assign their Octane material nodes.
  • Scatter depth limiting (i.e. fast fog rendering)
  • Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests)
  • Vectron (Vector Primitive)

Release 2018.1.0.3 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Release 2018.1.0.3 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Standalone 2018.1 RC3 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 2018.1.0.3
=============================================

* OCTANE FEATURES AND BUGS FIXED:

- fixed a couple of Cryptomatte crashes
- fixed geometry getting reprocessed when the camera is deleted
- fixed HDR image load crash when x-direction is flipped
- fixed incorrect render when changing materials for vectron nodes.
- fixed volume SDF not working with specular material or medium
- fixed VDB exporter crash.
- fixed banding in larger scales of SDFs.
- improved SDF tracing speed when there is scaling in the instance
- fixed vectron and volume SDF normals when an instance is rotated and/or scaled
- reduced memory usage of vertex attributes
- fixed rendering of second color vertex attribute if a mesh contains also float vertex attributes.
- increase the max seeding samples for Cryptomatte to avoid getting black pixels on soft edges.
- fix possible crash when using a "mapper" input for a string input parameter in an OSL shader.
- Temporarily disabled caching of baking texture node for input texture types that are not image textures, since it wasn't working as intended yet.
- Fixed Automatic pixel format setting which would still load 32bit float EXR images and HDR images as 16-bit float.



Happy rendering,
Your OTOY Team

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Sun Jan 27, 2019 8:51 pm
by promity
Great. But - stiĺl no spectron and not fixing open subdiv?

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Sun Jan 27, 2019 8:53 pm
by juanjgon
The spectron feature is not available in the SDK to support it in the plugin yet, but it will be available soon. The Opensubd issues should be fixed in this build. Does it still crash?

Thanks,
-Juanjo

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Mon Jan 28, 2019 4:39 am
by promity
No, I have not checked it yet, I just did not see a mention offixing this bug in the list.

P.S. I checked - still broken.

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Mon Jan 28, 2019 10:42 am
by juanjgon
Yes, sorry. In theory, this problem should be fixed in the RC2 build, but it is still there. It is a core issue, so I've reported it again to the core devs.

Thanks,
-Juanjo

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Thu Jan 31, 2019 11:05 am
by Carlos3D
Hi Juanjo.

Where can I find the Octane Render Target preset directory?

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Thu Jan 31, 2019 11:21 am
by juanjgon
Carlos3D wrote:Where can I find the Octane Render Target preset directory?
This is handled by LightWave, so I suppose that they are located in the same directory used by all the other LightWave presets. Check the LightWave docs to see how to configure this feature.

Thanks,
-Juanjo

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Thu Jan 31, 2019 3:25 pm
by hkleton
juanjgon wrote:The spectron feature is not available in the SDK to support it in the plugin yet, but it will be available soon. The Opensubd issues should be fixed in this build. Does it still crash?

Thanks,
-Juanjo
Yesterday I tried to set subdiv to 1 instead of 0, instant crash when rendering.

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Thu Jan 31, 2019 7:32 pm
by pryzm
Probably already solve somewhere (but the search function on the forums won't let me find it), but when I load LW2019 it says, "Octane.dll is missing" Any idea why that might be occuring?

Thanks,

bruce

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.3

Posted: Thu Jan 31, 2019 10:46 pm
by juanjgon
pryzm wrote:Probably already solve somewhere (but the search function on the forums won't let me find it), but when I load LW2019 it says, "Octane.dll is missing" Any idea why that might be occuring?

Thanks,

bruce
The Octane.dll file must be available in the same directory used by the plugin .p file, as you can find them in the release .zip file. Probably something is broken in your installation.

Thanks,
-Juanjo