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Rotate/scale triplanar per direction?

Posted: Sun Jan 27, 2019 5:33 am
by sbstnc
Hi

Is there no way to rotate or scale a texture per direction for triplanar?
I can do it by adding in a UVW transform node and connecting to the X/Y/Z or whichever I need of the Triplanar, but this means having to connect all six pins, and if I want 6 rotations (say for a cube) I need 6 x UVW transform per material channel (diffuse, spec, roughness). Quickly gets out of hand.

Any plans to integrate a UVW transform per direction IN the triplanar node itself? Would be a lot cleaner.

Thanks so much
S