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How to make rug material in octane?

Posted: Thu Jun 23, 2011 8:26 am
by tonycho
hi everyone, do you know how to make rug material like this one?
Image

I saw at dhamoeba scene octane can make rug material
(http://www.refractivesoftware.com/forum ... f=5&t=6064)

any tips?
thank you very much guys

Tony

Re: How to make rug material in octane?

Posted: Thu Jun 23, 2011 11:46 am
by steveps3
I can't see the carpet render but this could be my work PC just not picking them up. How you would normally go about creating a carpet is by using a particle system which is then converted so that each particle is a single strand of the carpet. This produces good results but is quite heavy on the vertex count.

Re: How to make rug material in octane?

Posted: Thu Jun 23, 2011 12:22 pm
by Alain
You better wait until Object Instancing is supported in Octane.

Kind regard
Alain

Re: How to make rug material in octane?

Posted: Thu Jun 23, 2011 3:49 pm
by kubo
you can use a simple trick for medium to far distance, not for close ups like the shot you posted, but fine for shots like dhamoeba.
It's the same trick that you would use for grass, you create a strand or a couple of them in photoshop with a clip mask, then you create a plane in your modeling app and populate it with a smaller planes representing the strands and assing that material, when rendered from a few meters in this case it would look great, in close ups or from above the trick would show.

Re: How to make rug material in octane?

Posted: Thu Jun 23, 2011 5:57 pm
by steveps3
I can see the images now and yes, the rug in that render would have been done using the method I attempted to describe.

Re: How to make rug material in octane?

Posted: Sat Jun 25, 2011 4:14 am
by tonycho
hmm i see
so maybe the easy way is using some photoshop trick (for now)

thanks everyone :D