3ds Max cameras to multiple Render Targets
Posted: Mon Jan 21, 2019 8:42 pm
I have multiple Octane cameras in 3ds Max and would like to be able to render them all in Octane as a Batch Render.
Is it possible to simply bring in all the cameras when exporting the 3ds Max scene to standalone?
If not, is it possible to batch render within 3ds Max?
I've tried both without success so far.
I would like a way to use all the cameras that exist in the 3ds Max file since they were imported from Revit and it is much quicker than recreating all the cameras again in Octane Standalone.
Perhaps once crazy workaround would be to copy the settings of each cameras onto one cameras at different frames. Tha way you could export only one camera, but each frame is a different location.
Realistically, I want to find an easy way to take one single file and batch render: unwrapped light maps, regular 2d cameras and identical cubemap cameras (at the same space as the regular 2d cameras).
Is it possible to simply bring in all the cameras when exporting the 3ds Max scene to standalone?
If not, is it possible to batch render within 3ds Max?
I've tried both without success so far.
I would like a way to use all the cameras that exist in the 3ds Max file since they were imported from Revit and it is much quicker than recreating all the cameras again in Octane Standalone.
Perhaps once crazy workaround would be to copy the settings of each cameras onto one cameras at different frames. Tha way you could export only one camera, but each frame is a different location.
Realistically, I want to find an easy way to take one single file and batch render: unwrapped light maps, regular 2d cameras and identical cubemap cameras (at the same space as the regular 2d cameras).