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combine multiple objects ?
Posted: Sat Jan 19, 2019 1:31 am
by Creative_Sheep
How do I combine multiple objects, for example; OBJ and Emission Objects used for Lighting etc ?
Re: combine multiple objects ?
Posted: Sat Jan 19, 2019 7:10 pm
by Zay
Creative_Sheep wrote:How do I combine multiple objects, for example; OBJ and Emission Objects used for Lighting etc ?
Group geometry. Something like this.
Re: combine multiple objects ?
Posted: Tue Jan 22, 2019 2:07 am
by Creative_Sheep
Zay wrote:Creative_Sheep wrote:How do I combine multiple objects, for example; OBJ and Emission Objects used for Lighting etc ?
Group geometry. Something like this.
light control.JPG
How do you scale an object, I see that you are; if I understand correctly, creating an emission light from the screen shot, which is why I asked the question as to how to combine objects, one of those objects being
an emission light. Although what is the purpose of the Object Layer Map & Object Layer nodes ?
When I create a plane, and try to scale the plane it is almost impossible to scale the plane in the viewport as to move it around in the scene as an emission light; Although in your screen shot, the plane, assuming it's a plane;
is easy to move around in the scene ?
Re: combine multiple objects ?
Posted: Sun Feb 03, 2019 7:02 pm
by Creative_Sheep
Hopefully bepeg4d can answer this question or someone.
In the image, what are those nodes circled in yellow; and what are those left, middle and right nodes, if I'm reading that correctly ?
Also how do I scale a plane as seen in the image so I can see the entire plane. When I attempt to scale the plane, I can never get it with the placement node scaled as you see in the image ?
Re: combine multiple objects ?
Posted: Fri Feb 08, 2019 4:56 pm
by bepeg4d
Hi,
it seems that you are selecting shaders, not mesh nodes, you need to have the lights as separated plane mehes to be able to move scale rotate tham independently.
You can use this lua script for creating plane emitters:
download/file.php?id=48673
ciao Beppe
Re: combine multiple objects ?
Posted: Sat Feb 09, 2019 3:21 pm
by Creative_Sheep
@bepeg4d
When one creates a plane which can be used as an emitter is that not the same, that is what I have done but I can't scale the plane as seen in the screen shot of my previous post ?
Re: combine multiple objects ?
Posted: Mon Feb 11, 2019 4:01 pm
by bepeg4d
No it is not the same, because in your example, the emitter planes, the floor and the spheres have been exported as a single mesh, so there is no way to move a part of the mesh.
You need to have separated mesh nodes, connected with mesh group node, to be able to move a mesh independently.
If you use the script, the plane emitter is independent from the imported mesh, and can be moved rotated and scaled in viewport.
ciao Beppe
Re: combine multiple objects ?
Posted: Tue Feb 12, 2019 5:16 am
by Creative_Sheep
@bepeg4d
How or where is best to apply the script ?
Re: combine multiple objects ?
Posted: Thu Feb 14, 2019 4:21 pm
by bepeg4d
To use a Lua script you have two ways:
- 1. Create the Script Editor window from the Windows menu:
Then load the desired script with the proper icon:
And press the Play button to run the script:
- 2. Go to File/Preferences/Application, and specify a path to a folder with Lua scripts inside:
To have them available directly from the Script menu, after restart, or rescan of the Script folder:
ciao Beppe
Re: combine multiple objects ?
Posted: Fri Feb 15, 2019 1:42 pm
by Creative_Sheep
Thanks.