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what is the best way to make mask in my textures

Posted: Fri Jan 18, 2019 3:25 pm
by francois
Hello Modo/Octane users

I just acquired Octane for Modo.

I spent a lot of time understanding how to texture with the nodes in the shematic view.
I found a method that gives me results equivalent to shader tree

But ... there is something that does not understand : how to make basic masks in my textures.
Basic example: a logotype with an alpha channel

the node "mix textures" allows to mix textures but the Alpha layer is not recognized.

Thank you in advance for your help.

Re: what is the best way to make mask in my textures

Posted: Mon Jan 21, 2019 7:16 am
by Hesekiel2517
Hey there,

try the "Alpha Image" Node under Textures.

I hope this helps

Re: what is the best way to make mask in my textures

Posted: Mon Jan 21, 2019 4:10 pm
by francois
thank you Hesekiel
I found a simple solution.
you have to use an octane mix texture.
connect 2 different Octane RGB Color,
and connect them in first and second texture,
and then connect the alpha file in amount ... and that's it