Shadow Catcher creates double shadow
Posted: Wed Jan 16, 2019 4:18 pm
I'm reporting this as a bug cause I doubt this is the desired functionality.
I have a scene with a Daylight System mixed with an HDRI as primary environment and a another white Texture environment set to Visible Environment.
The plane has a material with Shadow Catcher on so I get the infinite floor effect, the issue is that it's showing me a shadow from the HDR and another shadow from the sun. I need/want to keep the shadow only from the sun because I can customize the direction, hardness, etc. And I want to keep the fill light + reflections from the HDR.
Unchecking shadow catcher gives the normal functionality where the only shadow is coming from the Sun. If there's a way around this that I don't know about and that doesn't require some complex compositing later I would really appreciate knowing, otherwise seeing this resolved in future versions would be great.
I'm on Windows 10
Octane Version 4.01.1-R2
2 1080Tis
Cinema 4D
32GB RAM
I have a scene with a Daylight System mixed with an HDRI as primary environment and a another white Texture environment set to Visible Environment.
The plane has a material with Shadow Catcher on so I get the infinite floor effect, the issue is that it's showing me a shadow from the HDR and another shadow from the sun. I need/want to keep the shadow only from the sun because I can customize the direction, hardness, etc. And I want to keep the fill light + reflections from the HDR.
Unchecking shadow catcher gives the normal functionality where the only shadow is coming from the Sun. If there's a way around this that I don't know about and that doesn't require some complex compositing later I would really appreciate knowing, otherwise seeing this resolved in future versions would be great.
I'm on Windows 10
Octane Version 4.01.1-R2
2 1080Tis
Cinema 4D
32GB RAM