How to render Fluid simulation as Energy,Aura VFX by Octan
Posted: Sun Jan 06, 2019 2:03 pm
Hello. I am troubled with how to use Octane in Cinema 4d to render energy VFX and fluid VFX like Aura.
Desired fluid simulation can be created by using Turbulence FD or X-Particules, but when I render them using OctaneObjectTag, I feel that realistic flames and smoke constituents will inevitably increase.Indeed, energy and aura are necessary to fly voxel concentration gradient appropriately to the extreme shape rather than assigning color or light emission to a simple gradient according to the simulated voxel concentration (just as Graph Editer of Turbulence FD's rendering setting )However, OctaneObjectTag does not have such voxel rendering setting items.
I believe that fluids with photo realistic colors like Marvel movies should be created from Turbulence FD and X - Particules, but rendering using Octane is not a solution to such unrealistic smoke and flames Is it unsuitable?
Let me know your idea and help me.
Desired fluid simulation can be created by using Turbulence FD or X-Particules, but when I render them using OctaneObjectTag, I feel that realistic flames and smoke constituents will inevitably increase.Indeed, energy and aura are necessary to fly voxel concentration gradient appropriately to the extreme shape rather than assigning color or light emission to a simple gradient according to the simulated voxel concentration (just as Graph Editer of Turbulence FD's rendering setting )However, OctaneObjectTag does not have such voxel rendering setting items.
I believe that fluids with photo realistic colors like Marvel movies should be created from Turbulence FD and X - Particules, but rendering using Octane is not a solution to such unrealistic smoke and flames Is it unsuitable?
Let me know your idea and help me.